Progress Log – Black holes
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate…
I spent part of my weekend designing and implementing the first powerup. I had a loose idea of how it would work beforehand, but I took some time to reevaluate…
Long grass is now implemented in the game. It’s the first level obstacle to be added to the game since it left the prototype stage.
For the past two or so weeks, progress on Laser Bash has been really slow, and that’s been pretty frustrating. It’s mainly due to work and life commitments stacking up…
I finally settled on a title for the local multiplayer game I’ve been working on for the past few weeks. Presenting: Laser Bash
This evening I finally got around to redo the way movement input is handled in the game. By this I mean the way the game interprets the information it receives…
Today I’ve been trying to work around a problem I’ve been having with Unreal Engine. It’s surely just down to my lack of experience, but I’ve been having a hard…
A good friend of mine recently finished work on a game called Redlines. It’s an arcade style score-attack game about flying a spaceship through a procedurally generated tunnel.
Today I worked on adding some kind of effect which would occur whenever a player was fragged. I wanted it to be an easily noticeable effect of some description; A…
Today I started building a new level for the game so I could ditch the old placeholder level from the previous screenshots. I want the final game to have several…